Overview
Agents are the heart of Cthulhu Awakens. Players form squads or teams of five that do battle against all kinds of grizzly and challenging foes during missions. Agents come in 2 basic flavors: regular agents and NFT agents with the later type having special qualities that make them highly useful for progressing through the increasingly challenging missions of Cthulhu Awakens. In keeping with typical RPG-style gaming, each agent belongs to a specific character class, carries a weapon, has armor, can use special abilities, and has a host of stats that differentiate it from all the other agents.
Character Classes
Agents are part of one of six character classes. Each class has its own strengths and weaknesses, as well as specialties that differentiate it from other classes.
Core Stats
Attack rating: strength of offensive capabilities
Defense rating: ability to defend itself from an enemy's attack to its health
Fortitude rating: ability to withstand attacks on its sanity
Wisdom rating: ability generate mana for using its special abilities
Max Health: maximum level of health
Max Sanity: maximum level of sanity
Max Mana: maximum level of mana energy the agent can have
Level: character level
XP: experience points that accumulate for leveling up the character
Talents
Health & Sanity
Each agent has 2 dynamic stats that are critical for that agent's survival. During combat, an agent can take damage and receive attacks that lower its sanity. If either of these stats reaches 0, the agent can die and can no lower participate in the game. In gaming terms, this is called perma-death. Additionally, health and sanity are not immediately restored to full level immediately after mission are finished, but recovery takes time and sometimes the use of game resources like med packs and the like.s, and instead,
Weapons & Armor
Each class has specific weapons that are associated with it. Weapons must be purchased or found through winning missions. Weapons can be upgraded to enhance their capabilities. The characters classes are linked to the following weapon types:
Striker -> rifles
Juggernaut-> flame throwers
Grenadier -> grenade launchers
Mechaneer-> machine guns
Cleric-> shotguns
Occultist-> poison & acid projectile weapons
Special Abilities
During combat each time colored tiles are destroyed on the board, mana is collected by those agents that match the tiles' colors. Once an agent
Progression
Agent Management
Recruitment
Barracks
Outfitting
Team Selection: the player creates a set of 4 agents that acts as a squad during combat. A fifth agent is chosen from other players as a helper
Infirmary
Sanitorium