title: $CTH Functionality slug: SvfP-dollarcth-functionality createdAt: Fri Dec 10 2021 02:39:02 GMT+0000 (Coordinated Universal Time) updatedAt: Mon Sep 16 2024 20:18:38 GMT+0000 (Coordinated Universal Time)
Token Utility
$CTH Tokens have a wide range of Utility.
Staking: Possible special rewards if token holder actively participates in the game's eco-system (details TBD)
$CTH tokens (if allowed by various governing authorities/jurisdictions)
$ASL tokens
NFT Agents are awarded directly or holders are entered into a lottery (multiple tiers, odds)
Other NFTs, also via a direct award or lottery/raffle*
In-game resources (Quantium, orbs, items, etc.)
Special Access/VIP Status
"Early Access" dev builds, new features
Special leaderboards
VIP-only Tournaments
Alternative revenue models? (e.g. subscriptions, TBD)
Non-token benefits (TBD)
In-game features where $CTH tokens are used
Entry fees for tournaments, lotteries, special events
Alternative currency for purchases in the shop
Special purchases that only the $CTH tokens can buy
Grab bags/combo packs
Mission packs
NFT "Crafting"
Multiple requirements:
Specific game achievements
Agent must reach a specific XP-based level
Creatures have to be captured & researched
Special items must be found
Special mission goals (bonus/secret ones) have to be achieved
Certain Base levels must be reached: HQ building & recruitment center
The spending of $CTH tokens with the exact amount fluctuating over time, based on the rarity type of the agent and a monetary algorithm
Crafting variations:
Primary option: turn a "regular" agent into an NFT agent
Involves some randomization of properties
Customize it in some way to make it visually unique, if desirable or necessary (swap out head/neck/eye ornaments, special skins, backgrounds, etc.)
Secondary options/other agent ideas:
Upgrade an NFT agent into a "deluxe" NFT agent
Combine 2 NFT agents into a new "super" NFT agent, original 2 NFTs are "retired"
Create an NFT artifact that combines 2 or more "regular" artifacts
Build an NFT level/mission (pays out in-game resources only as rewards, not tokens)
Crafting is the process of transforming "regular" agents into NFT ones
NFT Purchasing in a “special” part of the recruitment center in Base
Token Acquisition
Tokens are acquired in a variety of ways.
Investment/allocation rounds (private & public rounds)
Purchased on exchanges (date TBD)
Play & Earn game mechanics
Design considerations
Actions that grant $CTH tokens (need to have an element of skill/effort *)
Categories of behaviors that will be rewarded
IAP (i.e. real money) *
Purchase of big-ticket items
When total dollars reach certain thresholds
Retention
As part of the daily grant/award retention system (e.g. on the 7th day of consecutive logins and beyond)
Virality actions (in-game, Twitter, discord)
Email campaign (ala mail chimp)
User acquisition: giving credit via referral codes
Tweeting to non-players
Community building
Sharing user-generated level/mission
Gifting
Multiplayer
Winning/placing in tournaments or other special events
PvP combat
Single-player (game progression)
Completing "chapters"
Completing bonus goals of certain missions
Building base to specific levels
Capturing creatures
Tracked as part of a broader achievement system (on a centralized server)
Actions that can be repeated need to have time-boxed caps
Where is the token reward collected? In-game or out-of-game