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title: Agents slug: cCauQ7nQROOzDf_PdeddD createdAt: Fri Mar 04 2022 16:29:53 GMT+0000 (Coordinated Universal Time) updatedAt: Sun Aug 06 2023 21:29:53 GMT+0000 (Coordinated Universal Time)
The main collection of Digital Collectables for Cthulhu Awakens are the Agents. Players build a team of Agents to fight the evils of Cthulhu and his minions. These digital assets are owned by the player and are seamlessly integrated into the game. They can be used anywhere that the regular Agents can be used. The primary utility of an Digital Collectable Agent is to take them into battle, survive and level them up.
EVERY AGENT IS 100% Unique. Not just their stats, metadata and abilities, but the actual visual portrait itself. NO TWO NFTs are identical and never will be. Learn more about the creation process HERE
F2P Agents
When any Player first launches CA, they will be given (10) free Agents. These Agents are NOT NFTs, they are 'F2P Agents'. This means they are not on the blockchain and cannot be resold in public markeplaces. They are just for playing Cthulhu Awakens.
Digital Collectible Agents
At some point, users may decide to convert their F2P Agents to Digital Collectible Agents. This is done through 'Crafting'. The three primary methods of obtaining Agent Digital Collectibles are Crafting, Purchase or Rental.
Main Agent This image shows the basic information found on a Cthulhu Awakens Agent.
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Newly Minted This image shows a newly minted Agent's 'hidden' talents/abilities.
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When an agent is initially purchased from the mint, their Abilities & Talents are unknown. They are still a student at Miskatonic University and their powers are still hidden. These "unopened' Agents can be sold with these attributes still hidden (think an unopened pack of Magic cards). This Agent is said to be in an "Dormant" state. Once an Agent is played in the game for the first time, he or she is 'Awakened', and their abilities will be revealed and known to all who view the asset on marketplaces etc.
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Future Design This image shows an upcoming feature where we will support 'dynamic Agents' where the Agent's level is displayed and will change as players level-up the Agent. Once Live, this will be visible from the game and the marketplaces. We intend to retroactively support all existing Agents that do not have this feature initially (G1).
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Overview
Agents are the heart of Cthulhu Awakens. Players form squads or teams of five that do battle against all kinds of grizzly and challenging foes during missions. Agents come in 2 basic flavors: regular agents and NFT agents with the later type having special qualities that make them highly useful for progressing through the increasingly challenging missions of Cthulhu Awakens. In keeping with typical RPG-style gaming, each agent belongs to a specific character class, carries a weapon, has armor, can use special abilities, and has a host of stats that differentiate it from all the other agents.
Character Classes
Agents are part of one of six character classes. Each class has its own strengths and weaknesses, as well as specialties that differentiate it from other classes.
Core Stats
Attack rating: strength of offensive capabilities
Defense rating: ability to defend itself from an enemy's attack to its health
Fortitude rating: ability to withstand attacks on its sanity
Wisdom rating: ability generate mana for using its special abilities
Max Health: maximum level of health
Max Sanity: maximum level of sanity
Max Mana: maximum level of mana energy the agent can have
Level: character level
XP: experience points that accumulate for leveling up the character
Talents
Health & Sanity
Each agent has 2 dynamic stats that are critical for that agent's survival. During combat, an agent can take damage and receive attacks that lower its sanity. If either of these stats reaches 0, the agent can die and can no lower participate in the game. In gaming terms, this is called perma-death. Additionally, health and sanity are not immediately restored to full level immediately after mission are finished, but recovery takes time and sometimes the use of game resources like med packs and the like.s, and instead,
Weapons & Armor
Each class has specific weapons that are associated with it. Weapons must be purchased or found through winning missions. Weapons can be upgraded to enhance their capabilities. The characters classes are linked to the following weapon types:
Striker -> rifles
Juggernaut-> flame throwers
Grenadier -> grenade launchers
Mechaneer-> machine guns
Cleric-> shotguns
Occultist-> poison & acid projectile weapons
Special Abilities
During combat each time colored tiles are destroyed on the board, mana is collected by those agents that match the tiles' colors. Once an agent
Progression
Agent Management
Recruitment
Barracks
Outfitting
Team Selection: the player creates a set of 4 agents that acts as a squad during combat. A fifth agent is chosen from other players as a helper
Infirmary
Sanitorium